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Synthetic Data for Machine Learning

You're reading from   Synthetic Data for Machine Learning Revolutionize your approach to machine learning with this comprehensive conceptual guide

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803245409
Length 208 pages
Edition 1st Edition
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Author (1):
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Abdulrahman Kerim Abdulrahman Kerim
Author Profile Icon Abdulrahman Kerim
Abdulrahman Kerim
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Toc

Table of Contents (25) Chapters Close

Preface 1. Part 1:Real Data Issues, Limitations, and Challenges
2. Chapter 1: Machine Learning and the Need for Data FREE CHAPTER 3. Chapter 2: Annotating Real Data 4. Chapter 3: Privacy Issues in Real Data 5. Part 2:An Overview of Synthetic Data for Machine Learning
6. Chapter 4: An Introduction to Synthetic Data 7. Chapter 5: Synthetic Data as a Solution 8. Part 3:Synthetic Data Generation Approaches
9. Chapter 6: Leveraging Simulators and Rendering Engines to Generate Synthetic Data 10. Chapter 7: Exploring Generative Adversarial Networks 11. Chapter 8: Video Games as a Source of Synthetic Data 12. Chapter 9: Exploring Diffusion Models for Synthetic Data 13. Part 4:Case Studies and Best Practices
14. Chapter 10: Case Study 1 – Computer Vision 15. Chapter 11: Case Study 2 – Natural Language Processing 16. Chapter 12: Case Study 3 – Predictive Analytics 17. Chapter 13: Best Practices for Applying Synthetic Data 18. Part 5:Current Challenges and Future Perspectives
19. Chapter 14: Synthetic-to-Real Domain Adaptation 20. Chapter 15: Diversity Issues in Synthetic Data 21. Chapter 16: Photorealism in Computer Vision 22. Chapter 17: Conclusion 23. Index 24. Other Books You May Enjoy

Part 3:Synthetic Data Generation Approaches

In this part, you will be introduced to the main synthetic data generation approaches. You will learn how to leverage simulators and rendering engines, Generative Adversarial Networks (GANs), video games, and diffusion models to generate synthetic data. You will explore the potential of these approaches in ML. Moreover, you will understand the challenges and pros and cons of each method. This part will be supported with hands-on practical examples to learn how to generate and utilize synthetic data in practice.

This part has the following chapters:

  • Chapter 6, Leveraging Simulators and Rendering Engines to Generate Synthetic Data
  • Chapter 7, Exploring Generative Adversarial Networks
  • Chapter 8, Video Games as a Source of Synthetic Data
  • Chapter 9, Exploring Diffusion Models for Synthetic Data
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