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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Chapter 2: SwiftUI Watch Tour

We've looked at things SwiftUI can do; now, we will examine how they look on each device. In this chapter and the next, we will work exclusively with watchOS and SwiftUI. Even if you are not doing watchOS development, everything can be applied to the iPhone, iPad, and macOS. There are some subtle differences, but overall everything is the same.

Since there is no specific design for this chapter, we'll look at the default behaviors that we get out of the box. WatchOS has many default looks that are harder to customize than on the other devices. We'll use this chapter to focus on execution, and in the next chapter, we'll work with a specific design. Let's get started working with SwiftUI.

In this chapter, we'll cover the following:

  • Creating a SwiftUI PageView in watchOS
  • Creating a Bar Chart, Wedge Chart, and Activity Ring
  • Creating a list in watchOS

This chapter has a starter file called SwiftUIWatchTour...

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SwiftUI Projects
Published in: Dec 2020
Publisher: Packt
ISBN-13: 9781839214660
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