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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Adding scripts to Shield and Shield Life


Shield protects and is also protected by the Spaceship. Each time the enemy sprite collides into it, Shield will lose one grid of power, displayed by Shield Life.

When the power is gone (all red), Shield is destroyed and the game is over.

Shield Life displays the shield power grid by changing its costumes, each at a power grid damage level. The technique to display damage level with costumes is to match the costume number with the number of hits. Scratch costumes start from one, instead of zero, so costume#1 depicts zero hit, costume#2 for one hit, and so on.

Prepare for lift off

Shield Life has two local variables: num_shield_hits and num_max_hits. The number_shield_hits variable tracks how many hits the Shield sprite has suffered, and the num_max_hits variable tells the maximum number of hits that Shield can take before its complete destruction.

Engage thrusters

The following steps are used to build the scripts for the Shield sprite:

  1. Add the when <green...

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