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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Orienting your character in Mixamo

The next step is to orient your character so that it matches the orientation of all the Mixamo characters and their animations. Fortunately, Mixamo gives us the tools to do this rather than leaving us with a laborious trial-and-error process during the export stage.

Take a look at the three arrows at the bottom of the viewport in Figure 5.10. Each of the arrows is for rotating your character and each represents the x, y, and z axis respectively. On the right, you are also given instructions to orient your character; this is what I have done, setting the character to face forward and stand upright.

Now, you may have noticed from the on-screen instructions that Mixamo has asked for the character to be placed in a T-pose position for best results: a T-pose is where the character is in the shape of a T – that is to say, that their arms are straight out to either side, rotated at 90 degrees. In my case, and in the case of all MetaHumans, the...

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