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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Introducing Mixamo

For a lot of artists planning on using MetaHumans in Unreal, Mixamo could easily be all they need in terms of body animation. Mixamo is an online library of thousands of motion capture (mocap) files created over a number of years by motion capture performers. In addition to housing this extensive library of mocap files, Mixamo also has many premade characters. Mixamo allows you to upload your own characters, where it will run an automated process of applying a Mixamo Rig with skin weights. This automated process removes the need for a lot of tedious work that would normally be done in programs such as Maya or 3ds Max, which is beyond the scope of this book.

Many of the animations within Mixamo allow you to further refine the mocap animation and solve problems during the online session to avoid further editing in Unreal. As you already have experience using an online character creator such as the MHC, you will find Mixamo much less complicated to use and a very...

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