Using the Move and Sculpt tools
While I could have introduced Sculpt and Move at the beginning of this chapter, as they relate to the head only, I left them for last for a good reason. Up until now, you have seen that the MHC provides a wealth of options that give very real-world and realistic results. There are also ample opportunities to customize the face using the Blend tool. But sometimes, there are occasions when we want to push things a little further and exaggerate certain characteristics. There are also times when we are looking for something less symmetrical that is closer to reality, or when we simply want to hone in on a specific detail.
With the Sculpt and Move tools, you can add a little more than the preset blending has to offer, but it’s harder to get back to where you were should you not get it right. So, Sculpt and Move should be left until you’ve exhausted the other areas.
Within the interface, the main visible difference between Move and Sculpt...