Summary
We have learned how to alter objects using modifiers and how to bind modifiers to animate objects. We have also gained a deeper understanding of how object data works and how objects of different types are created, linked to the scene, and integrated.
Using this knowledge, we have coded a production tool that can be used to deform any object.
In the next and final chapter of this book, Chapter 12, we will explore the last step of a 3D pipeline.