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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Let there be light


The second task of our current mission is to turn the mesh we created in the first task into a solid sphere with a smooth surface. We will use different light sources to illuminate our sphere and define so-called normal vectors for each vertex to make our sphere's surface look smooth without the need for a very dense mesh.

Engage Thrusters

Let's turn on some lights:

  1. Open the sketch we created for the last task.

  2. Our mesh is currently hollow, and we can see the front-facing lines as well as the back of the sphere. To change this, we can define a fill color for the faces.

    PShape makeSphere( int r, int step) {
      PShape s = createShape();
      
      s.beginShape(QUAD_STRIP);
      s.fill(200);
      s.stroke(255);
      s.strokeWeight(2);
      for( int i = 0; i < 180; i+=step ) {
        float sini = sin( radians( i ));
        float cosi = cos( radians( i ));
        float sinip = sin( radians( i + step ));
        float cosip = cos( radians( i + step ));
    
        for( int j = 0; j <= 360; j+=step ) {
      float...
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