Getting started with the PCG graph
We have optimized all the assets needed for our practical tutorial, and now, we are ready to create a PCG tool.
For this particular exercise, we will use a GitHub repository (https://github.com/PacktPublishing/Procedural-Content-Generation-with-Unreal-Engine-5) where you will find a level with the landscape already laid out for this tutorial!
- Now, let’s look at the steps for this tutorial, as follows:
- First, right-click on your folder space inside the
Content
folder, and search for PCG | PCG Graph. Press F2 on your keyboard and rename the PC GraphPCG_Forest
. As you can see, I have organized my folder structure based on the chapters of this book. Feel free to do the same at your end.
Figure 2.17 – Creating a PCG graph under Content | PCG | Chapter2 | the Exercise folder
- Double-click on your newly created PCG graph and start adding a few elements to the graph. For now, we’ll...