PCG volume splines
In this section, we will explain how you can use the PCG graph in a way that correlates to the use cases of the spline controller via the Actor Blueprint. You can find the spline controller actor blueprint inside the GitHub project of Chapter 11. The following list presents examples of spline Component usage across various PCG node configurations for the spline.
Spline Sampler (On Interior)
The Spline Sampler node is used to sample points along and inside the spline. This node is particularly useful for creating procedural content that follows a specific path or shape defined by a spline, such as roads, rivers, environments, or other linear and closed-loop features.
The primary purpose of the Spline Sampler node is to generate points along a spline and inside the interior spline closed loop. These points can then be used to place procedural elements in a way that follows the path of the spline, ensuring that the generated content adheres to the intended...