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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Understanding Game Mechanics

In the next two chapters, we are going to learn about the most exciting creative challenge for game designers: creating the gameplay.

If you are wondering what gameplay actually means, here’s a warning for you: you will find many different definitions of gameplay, as well as game mechanics, dynamics, features, systems, fun, and every other game design term you can think of.

The trick is to understand that they are all valid, so our best advice is for you to read and learn as much as possible from all kinds of source material and adopt the definition that you like best. For the sake of simplicity, by gameplay, we mean how all the game mechanics in a game contribute to creating the final experience for the players.

In this chapter, we’re going to learn what a game mechanic is and how to use familiar game mechanics as a starting point to create your own, and we will develop a useful framework that, once mastered, will allow you to tackle...

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