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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – adding audio to your game


No game is complete without audio, and fortunately it's relatively simple to integrate in Unity. In this tutorial, we'll demonstrate how to add audio to your Unity project by creating a sound effect that plays whenever a coin is collected. Perform the following steps to add audio:

  1. Click on your Coin prefab in the Project window to display its properties in the Inspector window.

  2. Click on the Add Component button in the Inspector window and select Audio Source from the Audio menu.

    The Audio Source component has several properties that can be set in the Inspector window, as shown in the following screenshot:

    The Audio Clip region is where you'll add the sound effect file that you want to play.

    The Play On Awake checkbox, which is enabled by default, dictates whether the Audio Source component plays Audio Clip as soon as it's created.

  3. We only want the coin's Audio Clip to play when it's collected, so uncheck the box next to Play On Awake.

    Before you add in...

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