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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – saving and loading successful purchases


As entitlements such as full game unlocks are only purchased once and are expected to be part of a game forever, we need to save the record of our purchase when it's made and check if it exists every time the game is booted up. This is where we'll make use of the OUYA storage API that we mentioned in Chapter 6, Saving Data to Create Longer Games, because the data stored in it can exist even after the game is uninstalled and reinstalled. This way, a full game will still be unlocked even on a second installation. Perform the following steps to save and load successful purchases:

  1. Add the following lines to your OuyaPurchaseOnSuccess callback function to store a value for the passed-in product:

    public void OuyaPurchaseOnSuccess(OuyaSDK.Product product)
    {
      OuyaSDK.OuyaJava.JavaPutGameData(product.name, product.identifier);
    }

    We used two properties of the product variable, the name and the identifier, to set the key and value of the data...

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