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OpenCV 4 with Python Blueprints

You're reading from   OpenCV 4 with Python Blueprints Build creative computer vision projects with the latest version of OpenCV 4 and Python 3

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781789801811
Length 366 pages
Edition 2nd Edition
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Authors (4):
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Michael Beyeler (USD) Michael Beyeler (USD)
Author Profile Icon Michael Beyeler (USD)
Michael Beyeler (USD)
Dr. Menua Gevorgyan Dr. Menua Gevorgyan
Author Profile Icon Dr. Menua Gevorgyan
Dr. Menua Gevorgyan
Michael Beyeler Michael Beyeler
Author Profile Icon Michael Beyeler
Michael Beyeler
Arsen Mamikonyan Arsen Mamikonyan
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Arsen Mamikonyan
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Table of Contents (14) Chapters Close

Preface 1. Fun with Filters 2. Hand Gesture Recognition Using a Kinect Depth Sensor FREE CHAPTER 3. Finding Objects via Feature Matching and Perspective Transforms 4. 3D Scene Reconstruction Using Structure from Motion 5. Using Computational Photography with OpenCV 6. Tracking Visually Salient Objects 7. Learning to Recognize Traffic Signs 8. Learning to Recognize Facial Emotions 9. Learning to Classify and Localize Objects 10. Learning to Detect and Track Objects 11. Profiling and Accelerating Your Apps 12. Setting Up a Docker Container 13. Other Books You May Enjoy

Hand Gesture Recognition Using a Kinect Depth Sensor

The goal of this chapter is to develop an app that detects and tracks simple hand gestures in real time, using the output of a depth sensor, such as that of a Microsoft Kinect 3D sensor or an ASUS Xtion sensor. The app will analyze each captured frame to perform the following tasks:

  • Hand region segmentation: The user's hand region will be extracted in each frame by analyzing the depth map output of the Kinect sensor, which is done by thresholding, applying some morphological operations, and finding connected components.
  • Hand shape analysis: The shape of the segmented hand region will be analyzed by determining contours, convex hull, and convexity defects.
  • Hand gesture recognition: The number of extended fingers will be determined based on the hand contour's convexity defects, and the gesture will be classified accordingly (with no extended fingers corresponding to a fist, and five extended fingers corresponding to an open hand).

Gesture recognition is an ever-popular topic in computer science. This is because it not only enables humans to communicate with machines (Human-Machine Interaction (HMI)) but also constitutes the first step for machines to begin understanding human body language. With affordable sensors such as Microsoft Kinect or Asus Xtion and open source software such as OpenKinect and OpenNI, it has never been easier to get started in the field yourself. So, what shall we do with all this technology?

In this chapter, we will cover the following topics:

  • Planning the app
  • Setting up the app
  • Tracking hand gestures in real time
  • Understanding hand region segmentation
  • Performing hand shape analysis
  • Performing hand gesture recognition

The beauty of the algorithm that we are going to implement in this chapter is that it works well for many hand gestures, yet it is simple enough to run in real time on a generic laptop. Also, if we want, we can easily extend it to incorporate more complicated hand-pose estimations.

Once you complete the app, you will understand how to use depth sensors in your own apps. You will learn how to compose shapes of interest with OpenCV from the depth information, as well as understanding how to analyze shapes with OpenCV, using their geometric properties.

You have been reading a chapter from
OpenCV 4 with Python Blueprints - Second Edition
Published in: Mar 2020
Publisher: Packt
ISBN-13: 9781789801811
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