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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Setting up the AI system

Crafting an AI opponent in Unreal Engine can be quite a hard task. Luckily, this book is focused on boosting your multiplayer prowess, rather than getting bogged down in all the details of AI, so I will not go deep into the Unreal Engine AI system. However, if you want to make your game enjoyable, it definitely helps to have some know-how on creating a worthy AI opponent.

In order to make the AI character move around the level, you will need to define which areas are allowed and which are not (as an example, you will most definitely need to give the character a safe place that the opponents won’t dare to step into). Once we’ve done that, in the next steps, we will create these areas so that the AI system can manage the minions’ walking paths. Once we’ve done that, we’ll be well on our way to creating awesome, mindless, walking undead.

To make everything work properly, first of all, we need to give our minion opponents...

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