Chapter 8: Laying Out the Level
Okay, it's game time. (Although in game development, I suppose it's always game time.)
You spent the last chapter learning how to improve the materials of your objects and how to precisely align and place them using Unity's grid and snapping system. Now it is time to put together the majority of our level according to the rough plan we made in Chapter 5, On the Level: Making Modular Scenery.
In this short chapter, we will cover the following topics:
- Level layout: We'll lay out the level area by area. We'll spend most of the chapter's focus here, calling out anything that requires particular attention.
- Skyboxes: We'll add some atmosphere (literally) by adding a Skybox to the level.
- Ambient and Soundtrack audio: We'll add some atmosphere (figuratively) by adding some ambient sound effects and music. ...