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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Building your assets

What may seem daunting is actually one of the simplest tasks to perform in Unity because it is just a two-click job.

If you recall in Chapter 2, Building a Character, I said you will create a package that contains all the default folders you can use for any project; so, let's do that.

First, create a new project (just because it's best to start from scratch) and then add in whatever folders, assets, scripts, and so on that you need in your asset package. In this case, just all the folders we will commonly use in any Unity project are shown here:

Building your assets

With that in place, just navigate to Assets | Export Package from the Unity editor menu, and you will be presented with the following window:

Building your assets

Here, you can select all the assets currently in your project that you want bundled up in your own reusable Unity asset package. Once you are happy with your selection, just click on Export…. Then, Unity will simply ask where you want your package to be created:

Building your assets

There you have...

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