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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data - XML files

Both the PlayerPrefs class and third-party INI file readers are useful for saving and loading miscellaneous settings, such as high score, resolution, and volume. For complicated data, such as the state of a level, the positions of objects, or an inventory of items, both PlayerPrefs and INI files quickly become impractical. Instead, more robust storage solutions are needed. At this stage, we have three main options in Unity, namely XML files, binary files, and JSON files. In this section, we'll focus on XML, which refers to an HTML-like language for storing structured, hierarchical data in human-readable text. Here, we'll focus on saving and loading the position, rotation, and scale of all objects in the scene. In essence, this lets us save the complete state of a scene to a file. To start, let's begin with a scene containing some objects...

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