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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Level Design and Structure

This chapter is about designing and building playable levels for Dead Keys. More accurately, Dead Keys consists of multiple levels, and in this chapter, our focus will be on the creation of one of those levels in detail. Only one needs be considered because the level creation process is merely repeated creatively, after creating the first level, to produce all the remaining levels at increasing difficulty levels. By level, I mean a scene in Unity terms--a complete and integrated 3D world where the game evolves according to its internal rules and logic. We'll look, in depth, at using and reusing modular assets, such as environment meshes, to build interesting levels of any size needed; we'll also see lightmapping and lighting overall to enhance realism as well as NavMesh generation for artificial intelligence and Occlusion Culling for rendering...

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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