Summary
In this chapter, we discussed the basics of optimizing Unity UI. We reviewed some fundamental concepts of optimizing in Unity, looked at the tools that allow us to assess our game’s performance, and then discussed strategies for creating performant UI.
Note
This chapter focused only on how to improve the performance of your game through UI. But remember there are multiple aspects of your game that can cause it to have performance issues. For a good resource on improving the performance of all aspects of your game, I suggest reviewing the free ebook provided by unity on optimization: https://resources.unity.com/games/performance-optimization-e-book-console-pc
In the next chapter, we’ll talk about a new UI system created by unity called the new unity UI toolkit. It can be used to create UI not only during runtime but also within the editor. Thus, it can be used to help you create tools to improve your workflow.