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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Exporting a map


The third useful canvas operation we will discuss is saving the content of the canvas as an image. As you may already know, traditionally, files can be saved by downloading them from a server. There are serious security considerations behind the restriction of saving anything to the hard drive that's created on the client side. However, there is no restriction in displaying a dynamically created image.

In this example, called ch07_print, we will create a control that dynamically creates an image based on the map canvas's context and opens it in a new tab. This way, we can download the image just like any other plain image from a web page. First, we will create a new control to save map states:

ol.control.Print = function (opt_options) {
    var options = opt_options || {};
    var _this = this;
    var controlDiv = document.createElement('div');
    controlDiv.className = options.class || 'ol-print ol-unselectable ol-control';
    var controlButton = document.createElement...
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