Animating an IK Armature
Now that we have created our armature and refined various properties, it's ready to animate. The animation of an IK armature is not done by using any of the tweening methods we've seen up to this point. Instead, we define various poses across the timeline and Animate will automatically fill in the frames between each pose. It is able to do this without creating any additional tween as the layer is already an Armature Layer, similar to how Motion Layers work when establishing a Motion Tween.
Let's define some additional poses to animate the wooden doll figure jumping into the air.
Creating Additional Poses
Looking at the WoodenDoll Armature Layer as it is right now, there is a single pose at frame 1. A pose is signified by a small diamond shape along the timeline. As expressed above, animation through IK armatures is done by defining poses as various spots along the timeline. A pose behaves very similar to a keyframe, except that a...