This book tried to cover everything you need to program in Lua. We started with setting up Lua and the tools needed to run it. Next, we covered all of the information needed to program in Lua, from basic concepts such as loops to advanced concepts such as object oriented programming. Embedding Lua as a scripting language and using Lua Bridge to reduce the amount of code needed to embed Lua was also discussed. Finally, this last chapter provided some guidance on where to go next to learn more about Lua and some applications that can be used with your Lua knowledge.
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