Chapter 3. Making That Snake Slick
In this chapter, we will take our Snake project further towards being a complete game. This will include more on collisions, restarting the game, and maintaining a high score. You will also learn how to use LibGDX to help in making it easier to debug your game along with how to handle multiple screen sizes.
The following will be covered in this chapter:
- Introducing the
ShapeRenderer
class - More on collisions
- Game state
- High score
- Handling different screen sizes