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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

What next?


You should be proud of your creations to date, especially if this was your first attempt at programming. If some of the concepts, syntax, or projects are still not clear, then consider revisiting them after a break.

The one thing we haven't talked about is the even more new skills we need to progress further. The reason for this is that it very much depends on your initial motivation for reading this book.

Getting a programmer's job

If you want to be a Java employee, that is, working full time with a professional capacity for a medium or large company, then you will probably need a college degree, and this book hopefully has given you a glimpse into the world of programming and Java itself. If this describes you, then for further study, you could consider a more formal Java book, followed by a pure OOP book about object-oriented analysis and design. You could then move on to study design patterns.

Some of the best books that fit into these categories are Head First Object-Oriented...

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