Ideas for your next projects
As mentioned in the introduction of this chapter, the fear of an empty project is a real thing. Where to begin and what to make is always a struggle. Let’s take a closer look at both problems.
Starting a new project
Here are some tips I learned the hard way about starting a new project that will help you focus on creating the game you want to create:
- Start by creating the main gameplay loop: The first thing you should do is create the gameplay on which the game is based. If you are creating a platformer, make sure that moving and jumping around is fun to do on its own before you start adding more intricate systems.
- Make it functional before you make it beautiful: It’s easy to get lost in making your game overly beautiful, but this will slow down the production of the game significantly. Even worse, if the game is not fun and you need to redo a lot of systems, you’ll also need to redo all the things you did to make...