Summary
In this chapter, we learned all about the file system of Godot and computers in general. It allowed us to write a little save system that keeps the high score of our game and loads it every time we start up the game.
This was the last chapter for this part of the book. Over the course of the last five chapters, we took a deeper dive into programming concepts, patterns, and the file system.
You are all ready to go and develop some games of your own. But before you do so, I want to give you some last pointers and steps on what to do next in the last chapter of this book. See you there.