Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 4. Learn about Swipes through the making of Sokoban

Do you know the Sokoban game? It's a funny puzzle game featuring a player pushing crates to some designated places. Normally, on a computer, these kinds of games—called tile-based games—are controlled by arrow keys, but since our game has to be cross-platform, we will let the player control in-game movements using swipes.

The game we will build is very similar to an iOS game I made called BWBan. It's free; you can play it at http://bit.ly/1fUXP8c.

In the process of making this game, which we'll call Cocosban, you will learn about the following topics:

  • How to detect swipes
  • How to load graphic assets through a sprite sheet
  • How to create 8-bit-like pixel games by playing with anti-aliasing

There's a lot to do, so let's start with the good old blueprint made in the first chapter and work on it.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image