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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Loading and placing graphic resources


You need to build the game over the blueprint created in the first chapter, so here is the content of the assets folder:

You can see the spaceship, the asteroid you have to avoid, a small circle to create particle effects, and the scrolling background.

You will spend some time trying to understand the background. As the game is 480 x 320 pixels, your background should be at least 480*2=960 pixels wide, which is made by two 480 x 320 seamless images.

With the following image, you will be able to give the player the possibility to fly through an endless cityscape:

All these images need to be preloaded by the loadassets.js file located in src, which will become:

var gameResources = ["assets/background.png","assets/ship.png","assets/particle.png","assets/asteroid.png"];

You also need to make some changes to main.js because this time you want a game in the landscape mode:

cc.game.onStart = function(){
  cc.view.setDesignResolutionSize(480, 320, cc.ResolutionPolicy...
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