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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

The code in this chapter

Let's take a look at the code again to make sure we are on the same page.

The code for Collectable.cs:

using UnityEngine;
using System.Collections;

public class Collectable : MonoBehaviour {
  
  bool isCollected = false;

  void Show() {
    this.GetComponent<SpriteRenderer>().enabled = true;
    this.GetComponent<CircleCollider2D>().enabled = true;
    isCollected = false;
  }

  void Hide() {
    this.GetComponent<SpriteRenderer>().enabled = false;
    this.GetComponent<CircleCollider2D>().enabled = false;
  }


  void Collect() {

    isCollected = true;
    Hide();
    GameManager.instance.CollectedCoin();
  }

  void OnTriggerEnter2D(Collider2D other) {
    
    if (other.tag == "Player") {
      Collect();
    }
  }  
}

The code for playerController.cs:

using UnityEngine;
using System.Collections;

public class PlayerController : MonoBehaviour {

  public static PlayerController instance;

  public float jumpForce = 6f...
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