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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

White-boxing

White-boxing is a design term for laying out ideas using placeholders, usually with the intent of replacing them with finished assets at a later date. In level design, the practice of white boxing is to block out an environment with primitive GameObjects to get a sense of how you want it to look. This is a great way to start things off, especially during the prototyping stages of your game.

Before diving into Unity, I'd like to start with a simple sketch of the basic layout and position of my level. This gives us a bit of direction and will help to get our environment laid out quicker. In the following drawing, you'll be able to see the arena I have in mind, with a raised platform in the middle that is accessible by ramps, complete with small turrets in each corner:

Don't worry if you're not an artist—neither am I. The important thing is to get your ideas down on paper to solidify them in your mind and work out any kinks before getting busy in...
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