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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  creating a projectile prefab

Before we can shoot any projectiles, we'll need a prefab reference, so let's create that now, as follows:

  1. Select Create | 3D Object | Sphere in the Hierarchy panel and name it Bullet.
    • Change its Scale to 0.15 in the XY, and Z axes in the Transform component.
  2. Use the Add Component button to search and add a Rigidbody component, leaving all default properties as they are.
  1. Create a new material in the Materials folder using Create | Material, and name it Orb_Mat:
    • Change the Albedo property to a deep yellow.
    • Drag and drop the material onto the Bullet GameObject.
  2. Drag the Bullet into the Prefabs folder and delete it from the Hierarchy, as follows:

You created and configured a bullet prefab GameObject that can be instantiated as...

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