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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action  creating a ground plane

It's usually easier to walk around when you've got a floor underneath you, so let's start by creating a ground plane using the following steps:

  1. In the Hierarchy panel, click on Create | 3D Object | Plane.
  2. Rename the GameObject to Ground in the Inspector tab:
    • Change the Scale to 3 in the X, Y, and Z axes:

  1. If the lighting in your scene looks dimmer or different from the preceding screenshot, increase the Intensity value of the Directional Light component as follows:

We created a plane GameObject and increased its size to make more room for our future character to walk around. This plane will act like a 3D object bound by real-life physics, meaning other objects can't just fall through. We'll talk more about the Unity physics system and how it works in Chapter 7, Movement, Camera Controls, and Collisions. Right now, we need to start thinking in 3D.

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