Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

Arrow left icon
Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
Arrow right icon
View More author details
Toc

Chapter 7. Detecting Collisions and Reacting to Events

In this chapter, we are going to add a physics-based collision detector to our game and create events based on the detected collisions. We are going to learn how to trigger events from different phases of a collision and for specific types of colliding bodies. We will also learn how to handle these collision events and many other events such as "game over".

Finally, we are going to learn how to play sound effects that we prepared earlier in the game during the events to improve their overall feel.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image