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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
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Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Writing text

Now that we have our font loaded, we can use the Text class to print it to the screen. The Text class is nothing more than an entity that can assemble words and sentences from small one-letter sprites.

Adding text to the scene is very straightforward. Add a new private field for the score text and change the populate() method of the GameScene class as follows:

private Text scoreText;

@Override
public void populate() {
  createBackground();
  createPlayer();

  scoreText = new Text(16, 784, res.font, "0123456789", new TextOptions(HorizontalAlign.LEFT), vbom);
  scoreText.setAnchorCenter(0, 1);
  attachChild(scoreText);
}

This will add the text 01234567890 to the top-left corner, at the position (16, 784) of the screen. The Text class allows you to specify the horizontal alignment of the text with the three obvious choices: left, center, and right. If we have not used the prepareLetters() method before, this constructor would create the letters for us too.

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