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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Render Postprocessing

In this chapter, we’ll look at one of the main features of Three.js that we haven’t touched upon yet: render postprocessing. With render postprocessing, you can add additional effects to your scene after it is rendered. For instance, you could add an effect that makes the scene look like it is shown on an old TV, or you could add blur and bloom effects.

The main points we’ll discuss in this chapter are as follows:

  • Setting up Three.js for postprocessing
  • Some basic postprocessing passes provided by Three.js, such as BloomPass and FilmPass
  • Applying effects to part of a scene using masks
  • Using ShaderPass to add even more basic postprocessing effects, such as sepia filters, mirror effects, and color adjustments
  • Using ShaderPass for various blurring effects and more advanced filters
  • Creating a custom postprocessing effect by writing a simple shader

In Chapter 1, Creating Your First 3D Scene with Three.js, in...

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