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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Introduction

The Kivy framework is able to handle most common types of input and actions such as mouse, touchscreen, accelerometer, and gyroscope that will be reviewed in this chapter. It handles the native multitouch protocols on the following platforms: Tuio, WM_Touch, MacMultitouchSupport, MT Protocol A/B, and Android.

The class of all input events is motion event. It generates two kinds of events; one of them is touch events—a motion event that contains at least an x and y position. All the touch events are dispatched across the widget tree. The no-touch events are the rest. The accelerometer is a continuous event, without position. It never starts or stops. These events are not dispatched across the widget tree.

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