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Kivy Blueprints

You're reading from   Kivy Blueprints Build your very own app-store-ready, multi-touch games and applications with Kivy!

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783987849
Length 282 pages
Edition 1st Edition
Languages
Tools
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Toc

Limitations of the project


The shoot-em-up game we're writing is going to be very minimal, feature-wise. In particular, here are the constraints:

  • The whole motivational part (winning and game over conditions) is omitted for the sake of clarity. It should be easy to implement once you're happy with the gameplay.

  • There's just one enemy type in our version of the game, and one simple movement pattern.

  • Many opportunities for optimization were purposefully missed to make the code more concise and readable.

These are left as an exercise for the reader, if you're willing to do a bit more work. But first, let's review how texture maps work in Kivy—we'll rely on them later in the particle system code.

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