Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

Arrow left icon
Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Bones – connecting joints


Bones are the visual representation between joints. They don't have any physical presence and that is why we are calling them virtual. The complete hierarchy of a skeleton is composed of a series of bones, which is the connection of all the tracked joints with the joint collection of that skeleton.

The skeleton representation is a hierarchical representation of a bone and each bone in a skeleton hierarchy has a parent joint and a child joint. This also implies that every joint can be a parent and child joint unless it is a leaf joint, such as Head Joint, Hand Joints, and so on. Parent joints are always above child joints in the hierarchy.

For example, consider the Right Leg of a skeleton which consists of Hip Center, Hip Right, Knee Right, Ankle Right, and Foot Right joints. Now for a bone between Hip Center and Hip Right, Hip Center is the parent and Hip Right is the child. Similarly, for another bone between Hip Right and Knee Right, Hip Right is a parent joint...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image