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Julia Programming Projects

You're reading from   Julia Programming Projects Learn Julia 1.x by building apps for data analysis, visualization, machine learning, and the web

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788292740
Length 500 pages
Edition 1st Edition
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Author (1):
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Adrian Salceanu Adrian Salceanu
Author Profile Icon Adrian Salceanu
Adrian Salceanu
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with Julia Programming FREE CHAPTER 2. Creating Our First Julia App 3. Setting Up the Wiki Game 4. Building the Wiki Game Web Crawler 5. Adding a Web UI for the Wiki Game 6. Implementing Recommender Systems with Julia 7. Machine Learning for Recommender Systems 8. Leveraging Unsupervised Learning Techniques 9. Working with Dates, Times, and Time Series 10. Time Series Forecasting 11. Creating Julia Packages 12. Other Books You May Enjoy

The game plan


We're onto the last stage of our project—the web UI. Let's start by discussing the spec; we need to lay out the blueprint before we can proceed with the implementation.

The player will start on the landing page. This will display the rules and will provide options for launching a new game, allowing the user to choose a difficulty level. Following this starting point, the player will be redirected to the new game page. Here, taking into account the selected difficulty level, we'll bootstrap a new game session by fetching the articles with the algorithm we wrote in the previous chapter. Once we pick the articles that represent the Six Degrees of Wikipedia, we will display a heading with the game's objective—the titles of the start and end articles. We'll also display the content of the first article, thus kickstarting the game. When the player clicks on a link in this article, we have to respond accordingly by checking if the player has found the end article and won the game....

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