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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
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Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Keyboard polling


If you played the game from the last chapter, you may have noticed that the movements from left to right from our "frog" are somewhat strange, that is, if you press and hold the left key, your avatar will move left a bit, stall for some time, and start moving left continually.

This behavior is not directly caused by the browser, but rather by the operating system. What's happening here is that the OS will repeat any key when it stays pressed long enough (also known as "sticky keys"). There are two parameters that define this behavior:

  • The grace period: This is the time during which the OS will wait before repeating the keys. This avoids repeating the keys when you really mean to press them once.

  • The frequency at which the keys will repeat.

You have no control on those parameters or on the occurrence of this behavior. It all depends on the OS and the way the user configured it.

For continuous actions, this is far from ideal. If you move an avatar around in an RPG or a platformer...

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