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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Planning game controls

Surprisingly, in most cases, a control system in AR games is not a major issue. Players move the camera over a virtual scene, so there is no need for special controls to maneuver in space. Thereby, many AR shooters only have one major button: FIRE. So, it is more interesting to know about a situation when fiducial markers are turned into tools to manipulate a game situation.

There is a difference between AR on mobile devices and some academic experiments that use optical head-mounted displays to produce AR. The latter usually needs a player to hold a gameboard with fiducial markers in his hands, tilting and moving it, since the gameboard is a way to control objects and events in a game.

A very good example is Marble Game, designed by Ohan Oda and Steve Feiner at Columbia University's Computer Graphics and User Interfaces Lab (http://www.youtube.com/watch?v=6AKgH4On65A), where players needed to guide a ball through a maze. A special game board with ARTags was used...

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