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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Ornamentation


The prototype in this chapter already has some decoration, such as the in-fashion flat and minimalistic approach to graphics for mobile application. This decoration also includes pure colors, simple shapes, and large and light typefaces. The only final preparations are some tunes on colors. Alternatively, the square tiles might be replaced by color circles as you can see in the following figure. They look very funky, recalling some pop-art work, especially when there is some empty white space around, which emphasizes the power of colors:

You can get inspired by some sources of fine and professional design. Look at such games as already mentioned Hundreds with a clean, modernist visual style and Puzzlejuice (http://puzzlejuicegame.com) from Colaboratory with flat and very attractive design, based on the contrast between color squares and a dark gray background (its UI is gorgeous as well). Don't miss Radballs (http://radballsthegame.com) from glow play, a magnificent tile-matching...

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