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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Updating the level end screen

Now that we've built the splash screen, we're going to build on what we know and make the level end screen more interesting:

  • We're going to add art to the screen so that it looks nicer
  • Then, we're going to use a button to reset the level instead of clicking anywhere
  • After that, we're going to keep track of high scores to give players a goal while playing
  • Finally, we're going to make another animated sequence, as we did on the splash screen

Adding imports

To start, open LevelEndScreen.hx and add the following imports:

import AssetPaths;
import Reg;

import flixel.ui.FlxButton;
import flixel.effects.FlxFlicker;
import flixel.group.FlxGroup;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;

Adding variables

Next, in the variables section, add these new FlxSprite variables:

private var windowHeader:FlxSprite;
private var newBestScore:FlxSprite;
private var window:FlxSprite;

The windowHeader sprite is the header of the window we&apos...

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