Summary
In this chapter, we discussed how a shader works in the GPU and how to create our first simple shader to achieve a nice water effect. Working with shaders is a complex and interesting job, and in a team, there is usually one or more people in charge of creating all of these effects, in a position called technical artist; so, as you can see, this topic can expand to a whole career. Remember, the intention of this book is to give you a small taste of all the possible roles you can take in the industry, so if you really liked this role, I suggest you start reading shader-exclusive books. You have a long but super interesting road in front of you.
Enough shaders for now! In the next chapter, we will look at how to improve our graphics and create visual effects with particle systems!
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