Summary
In this chapter, we discussed how shaders work in GPUs and how to create our first simple shader to achieve a nice water effect. Creating shaders is a complex and interesting job, and in a team, there are usually one or more people in charge of creating all of these effects, known as technical artists. So, as you can see, this topic can expand to a whole career. Remember, this book intends to give you a small taste of all the possible roles you can take on in the industry, so if you liked this role, I suggest that you start reading shader-exclusive books. You have a long but super interesting road ahead of you.
That's enough about shaders for now! In the next chapter, we will look at how to improve our graphics and create visual effects with particle systems.