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Hands-On System Programming with C++

You're reading from   Hands-On System Programming with C++ Build performant and concurrent Unix and Linux systems with C++17

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789137880
Length 552 pages
Edition 1st Edition
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Author (1):
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Dr. Rian Quinn Dr. Rian Quinn
Author Profile Icon Dr. Rian Quinn
Dr. Rian Quinn
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Table of Contents (16) Chapters Close

Preface 1. Getting Started with System Programming 2. Learning the C, C++17, and POSIX Standards FREE CHAPTER 3. System Types for C and C++ 4. C++, RAII, and the GSL Refresher 5. Programming Linux/Unix Systems 6. Learning to Program Console Input/Output 7. A Comprehensive Look at Memory Management 8. Learning to Program File Input/Output 9. A Hands-On Approach to Allocators 10. Programming POSIX Sockets Using C++ 11. Time Interfaces in Unix 12. Learning to Program POSIX and C++ Threads 13. Error – Handling with Exceptions 14. Assessments 15. Other Books You May Enjoy

Beginning with APIs

The following sections will explain, in detail, the different socket APIs.

The socket() API

All POSIX socket programming starts with the creation of a socket file descriptor using the socket() API, which takes the following form:

int socket(int domain, int type, int protocol);

The domain defines the address type used when creating the socket. In most cases, this would be AF_INET for IPv4 or AF_INET6 for IPv6. In the case of our examples in this chapter, we will use AF_INET. The type field usually takes on SOCK_STREAM for a TCP connection or SOCK_DGRAM for a UDP connection, both of which will be demonstrated in this chapter. Finally, the protocol field in this API will be set to 0 in all of our examples...

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