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Hands-On Software Engineering with Golang

You're reading from   Hands-On Software Engineering with Golang Move beyond basic programming to design and build reliable software with clean code

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838554491
Length 640 pages
Edition 1st Edition
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Author (1):
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Achilleas Anagnostopoulos Achilleas Anagnostopoulos
Author Profile Icon Achilleas Anagnostopoulos
Achilleas Anagnostopoulos
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Table of Contents (21) Chapters Close

Preface 1. Section 1: Software Engineering and the Software Development Life Cycle
2. A Bird's-Eye View of Software Engineering FREE CHAPTER 3. Section 2: Best Practices for Maintainable and Testable Go Code
4. Best Practices for Writing Clean and Maintainable Go Code 5. Dependency Management 6. The Art of Testing 7. Section 3: Designing and Building a Multi-Tier System from Scratch
8. The Links 'R'; Us Project 9. Building a Persistence Layer 10. Data-Processing Pipelines 11. Graph-Based Data Processing 12. Communicating with the Outside World 13. Building, Packaging, and Deploying Software 14. Section 4: Scaling Out to Handle a Growing Number of Users
15. Splitting Monoliths into Microservices 16. Building Distributed Graph-Processing Systems 17. Metrics Collection and Visualization 18. Epilogue
19. Assessments 20. Other Books You May Enjoy

Chapter 4

  1. A stub satisfies a particular interface and returns canned answers for every invocation to the methods it implements. Mocks allow us to specify the following in a declarative way:
    • The order and parameters of the expected set of method invocations
    • The set of values to be returned for each combination of inputs
  1. A fake object provides a fully working implementation whose behavior matches the objects that they are meant to substitute. For example, instead of having our tests communicate with a real key-value (KV) store, we might inject a fake object that provides a compatible, in-memory implementation of the KV store's API.
  2. A table-driven test consists of three main components:
    • A type that encapsulates the parameters for running the test and its expected outcome. In Go programs, this is typically facilitated using an anonymous struct.
    • A slice of test cases to...
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