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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

In this chapter, we have learned pretty much all there is to know about the singleton, which is a classic object-oriented programming pattern. We have discussed when to consider using the singleton pattern, and when it should be avoided as a sign of a sloppy design. We have considered several possible implementations of the singleton: some are lazily initialized on demand, and others are eagerly initialized up front; some use multiple handle objects that are all equivalent, and others explicitly present the programmer with the single object. We have considered and compared the thread-safety and performance issues with the different implementations and reviewed the potential issues with the order of construction and destruction.

With so many different implementations, the reader can be forgiven for wanting a more definitive recommendation—which singleton should I...

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