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Hands-On Artificial Intelligence with Java for Beginners

You're reading from  Hands-On Artificial Intelligence with Java for Beginners

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781789537550
Pages 144 pages
Edition 1st Edition
Languages
Author (1):
Nisheeth Joshi Nisheeth Joshi
Profile icon Nisheeth Joshi

Table of Contents (14) Chapters

Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
1. Introduction to Artificial Intelligence and Java 2. Exploring Search Algorithms 3. AI Games and the Rule-Based System 4. Interfacing with Weka 5. Handling Attributes 6. Supervised Learning 7. Semi-Supervised and Unsupervised Learning 1. Other Books You May Enjoy Index

Introducing the min-max algorithm


In order to understand the min-max algorithm, you should get familiar with game playing and game trees. Game playing can be classified as game trees. What is a game tree? A tree is made of a root node, and a root node has child nodes; each child node is subdivided into multiple children.

 

This forms a tree, and the terminal nodes are termed leaves, as shown in the following diagram:

In game play, our main goal is to win the game; in other words, we try to find the best possible solution by looking ahead in the game tree. The most important thing to note about playing a game is that we don't actually go down to a particular node (or down to a complete tree), and we don't play the entire game. We are at the root position, and we are looking for the best option that is available to us, in order to maximize our chances of winning the game.

Since we are performing game playing, we will take turns, just like in a game of chess or tic-tac-toe; we take a turn, and...

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